MICHAEL PIETROSKI

MICHAEL PIETROSKI

Michael Pietroski's Portrait

FULL STACK DEVELOPER '& 3D ARTIST

My name is Michael Pietroski.
I am a Web developer '& 3D Artist
Located in New Jersey.

Languages: English, Portuguese, and Spanish

Full-time, Freelance

See my work

ABOUT ME

As a former 3D Modeler turned web developer, I create prototypes, render-ready assets, and high-quality textures for games and simulators. Using this knowledge, I've learned to develop website concepts into working prototypes, from simple Javascript apps to Movie listing web pages using API databases and authentication for creating accounts. Art has been my driving passion for trying new experiences, from creating early game UI prototypes to coding applications using HTML, CSS, and JavaScript. My creative touch has grown, improving user experience and clean code so anyone can read and understand my process. Some examples of my work include.

  • Pokedex: This app uses the PokeAPI to display information about selected Pokemon. It provides a list of Pokemon with information about them. It's developed using HTML, JavaScript, Bootstrap, and PokeAPI.
  • MovieMike's: Provides users with access to information about different movies, directors, and genres. Users can sign up, update their personal information, and create a list of their favorite movies. It's developed using React, JavaScript, Bootstrap, MovieAPI, and Netlify.
  • Mobile Chat App: This app provides users a chat interface and options to share images and their location. It can also chat with AI. It's developed using JavaScript, React Native, and Android Studio.
DOWNLOAD RESUME

Let's get in touch, contact me through my Linkedin or my Email. Can't wait to tell you more about me and learn more about your creative vision.

Art Side

I have a strong background in Art, having completed two years of courses in Architecture at Essex County College and received an Advanced 3D Modeling Diploma from CG Spectrum College of Digital Art and Animation. I worked as a 3D Environment Artist at SoulLes Games and Metabuff, creating realistic and stylized environment assets, hard surface to organic, and full-game environments. Multiple certifications in 3D modeling helped me build up many skills, including proficiency in PBR textures, UV tiling, and optimizing game-ready assets.

FRONTEND - KNOWLEDGE

HTML JavaScript TypeScript React React Native Redux Angular Expo PWA jQuery Jest Cucumber Puppeteer

UI/UX

Responsive Design Web Accessibility CSS Bootstrap SASS/SCSS

BACKEND - KNOWLEDGE

NodeJS Express API Data Security AWS Google Firebase Google Dialogflow Heroku Netlify JSON REST

DATABASE

PostgreSQL MongoDB

CODING SOFTWARE

VSCode GitHub Postman PostGresSQL Andriod Studio

DESIGN

Figma Lunacy

3D - KNOWLEDGE

3D Environment Texturing UV Lowpoly Highpoly Stylized Hardsurface Organic

WORKFLOW '& MATERIALS

PBR Freeflow Decals Tile Sheets UE Materials UE Instance UE Functions

ART SOFTWARE

Photoshop Substance Painter Substance Designer Marmoset Toolbag Marvelous Designer Arnold Render Corona Render Quixel Mixer Plastic SCM Perforce GitHub Unreal Engine 4 Unreal Engine 5 Unity

3D MODELING

Maya 3D Max Blender Plasticity AutoCAD ZBrush Houdini 3D

ART

CODE

JavaScript '& API

HTML JavaScript CSS

PORTFOLIO

When designing my portfolio, the thought process was "Always be able to locate me," information about me no matter where you are on the page—presenting an easy way to contact me and see all my work.

HTML JavaScript API Bootstrap CSS

POKEDEX

Pokedex-app is a simple JavaScript app that uses PokeAPI to display information about selected Pokemon.

NodeJS Express JavaScript MongoDB API REST

MOVIEAPI

The API will inform users about movies, directors, and genres. Users can sign up, update their personal information, and create a list of their favorite movies.

React

React JavaScript API Bootstrap

MOVIEMIKE

This React application provides users with information about movies, directors, and genres. Users can sign up, update their personal information, and create a list of their favorite films.

React JavaScript PWA AWS API CSS

MEETAPP

Meet App aims to build a serverless, progressive web application with React using a test-driven development technique. The application fetches upcoming events from the Google Calendar API.

React Native JavaScript Expo

CHATAPP

The Chat App lets users send images, photos, locations, and talk with a chatbot. I can store messages and pictures using Firebase and Dialogflow for the in-app chatbot.

Angular

Angular TypeScript API SASS/SCSS

MOVIEANGULAR

This Angular application provides users with access to information about different movies, directors, and genres. Users can sign up, update their personal information, and create a list of their favorite movies.

Other

CSS SASS/SCSS

PRED DISCORD THEMES

Customize Discord with Predecessor Hero themes. There are pre-made themes for each hero, you can also further change them to your liking, Instruction inside the theme.css files! Enjoy

UnrealEngine 5

Maya 3D Environment Unreal Engine 5 Lowpoly Hardsurface

TECH SECURITY

Revisiting lighting with Unreal Engine 5, with a quick scene of a Tech Security Lobby. Using different time of day options to test my skill more Enjoy.

Maya Unreal Engine 5 Substance Painter Hardsurface Lowpoly

O TREMOR

I quickly designed a 3D concept for a Rocket League car, O Tremor. Lowpoly: I am improving my hard surface skills using as few polys as possible.

UnrealEngine 4

Maya Unreal Engine 4 Substance Painter Hardsurface Highpoly

JADE GR

I challenged myself to make it usable, like in Rocket League. The car's undercarriage was made with suspension, so if Demoed, it would leave the Exo skeleton behind, as in the game.

Maya 3D Environment Substance Painter Unreal Engine 4 Lowpoly Hardsurface

MOBA SCENE

The MOBA environment I wanted to create challenged me with a new workflow of Masks and Normal—materials produced with Unreal Engine 4 and Substance Painter.

Maya 3D Environment Unreal Engine 4 Substance Painter Hardsurface Organic

SECTOR 02

Sector 02 is an environment I made during my studies at CG Spectrum, rendered in Unreal Engine 4. I learned many new techniques and painting skills from my mentor, Chun Chun Yang, and I had great fun making a concept-to-real-time Environment.

Other

Maya Substance Painter Photoshop Marmoset Toolbag Hardsurface Highpoly

TRONBIKE

I present my take on the spectacular Trone bike that opened my eyes in stun. Highpoly, modeled in Maya, was painted with Substance Painter. I hope you enjoy my take.

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